Previously known as "Project Icarus", it is being developed by Irrational Games for a February 26, 2013 worldwide release on the Microsoft Windows, PlayStation 3 and Xbox 360 platforms. BioShock Infinite is not a direct sequel or prequel to previous BioShock games, taking place in an earlier period and different setting, though it features similar gameplay concepts and themes.
Building on the ideas of American Exceptionalism in the early 20th century, the game's protagonist, former Pinkerton agent, Booker DeWitt, is sent in 1912 to the floating air-city of Columbia to seek out a young woman, Elizabeth, who has been held captive there for the last twelve years. Though Booker rescues Elizabeth easily, the two are pursued by warring factions on the collapsing city: the Founders that strive to keep the city for pure American citizens, and the Vox Populi, a hodgepodge group of several smaller factions trying to seize control from the Founders. Booker finds Elizabeth to be central to this conflict, and that she also holds strange powers to manipulate rifts in the time-space continuum that ravage Columbia. Ken Levine, the lead designer for the game, took inspiration for the story and setting from both historical pieces at the turn of the 19th century, as well as more recent events including the "Occupy" protests. Levine took an unorthodox approach with the voice actors for Booker and Elizabeth, Troy Baker and Courtnee Draper, respectively, by developing the script and details of the story alongside them during their voice work, allowing them to help define the characters and deliver more convincing performances within the game.
The player controls Booker throughout the game, eventually teaming with the computer-controlled Elizabeth. Like previous BioShock games, the player uses a combination of weapons, psychokinetic powers granted through "vigors" and "nostrums", and Elizabeth's own powers to fight off hostile foes and make their way through Columbia. In contrast to the limited spaces of the underwater city of Rapture, the open-air city of Columbia provides for more combat challenges, including combat that takes place aboard the city's Skyline rollercoaster-like rail system. The game will also feature a "1999 Mode", harkening back to games like System Shock 2 where decisions made by the player will have a more permanent impact on the game, possibly leading the player to an unwinnable situation and requiring a restart from an earlier saved game.
Requirements
BioShock Infinite system requirements (minimum):
CPU: 2 GHz Dual Core processor
RAM: 1GB RAM
Graphics: DirectX 9 compatible card with 256 MB of memory, Nvidia 8000 series or AMD Radeon 3000 series
DirectX compatible sound card
Operating system: Windows XP SP2
Hard drive space: 8 GB
BioShock Infinite system requirements (recommended):
CPU: quad core Intel or AMD CPU
RAM: 2GB RAM
Graphics: DirectX 10 compatible card, Nvidia GeForce GTX 400 series or ATI Radeon 5000 series with 1GB of video memory
Operating system: Windows 7
Hard drive space: 8 GB
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